Author Archives: Andrew Vanden Heuvel
Is Momentum Conserved?
Motion in Osmos is based on the concept of the conservation of momentum – expelling a small mote in one direction causes the player to move in the opposite direction… but is momentum actually conserved in the game?
This is a big question that can be explored in a variety of ways — let’s begin by just focusing on the propulsion of the player.
Is momentum conserved when the player expels a small mote?
To answer this question, you will probably need to answer a few others:
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How does the mass of the player compare to the mass of the expelled mote?
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How can we determine the velocity of the motes? (Should we use video analysis?)
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Do we need to know the absolute velocity or will relative velocity suffice?